PvP Terms Glossary
For beginning players in MMOs, the terms people use discussing PvP can be strange. So here’s a running list of terms as they pertain to PvP:
AoE – Area of Effect. AoE skills affect every player in their area. For example, everyone in the area takes damage.
Cast time – The amount of time it requires before an action activates. Think of it like a fuse for dynamite. You light the fuse, but have to wait for the boom.
CC – Crowd Control. CC is used to slow, stun, or otherwise stop your enemies.
CD – Cooldowns. Cooldowns are powerful skills that can only be used once every minute, two minutes, etc.
Channeled – An attack or heal that requires a player to actively cast it over a period of time. It starts instantly and lasts until interrupted or its time runs out.
Defense – Staying at a node/objective to guard it from being taken easily by the enemy.
DoT – Damage over Time. An attack where the full damage is done over a period of time. For example, 100 damage every 3 seconds for 12 seconds. A total of 400 damage is done, but spread out over 12 seconds.
FotM – Flavor of the month. Usually describes a build that is currently very powerful. Often these builds fade when they are nerfed in content patches.
Gank or Ganking – When one player kills another player easily. Usually done when a player is low on health and/or taken by surprise.
HoT – Heal over Time. A heal where the health is restored over a period of time. For example, 100 health every 3 seconds for 12 seconds. A total of 400 health is restored, but spread out over 12 seconds.
Kiting – Using your CC to control your enemies movement, keeping them off you while you attack from afar.
LoS – Line of Sight.
Min Maxing – Having the gear with the best possible stats at any cost, even if the gain is only a point or two.
MOBA – Multiplayer Online Battle Arena ( See League of Legends)
Nerf/nerfed – When something is weakened or made less potent. Like lowering the monetary reward from a quest, or changing class mechanics which make certain builds less powerful.
Nodes – The base or flag or whatever the objective is in a battleground/warzone.
Nuke/DD – Attack or Heal where all the damage/healing is done at once.
Premade – A group of players queuing together as a team.
PvP – Player versus Player.
Root – Immobilizes, but still allows them to function otherwise.
Snare – Slows a character’s movement speed greatly, but still allows them to function otherwise.
Stun – Being locked down and unable to move or control your character.
Zerg – This can have two meanings. 1) To completely overwhelm an enemy with massive numbers. 2) To run into battle mindlessly, usually to the detriment of the team/match.
Got any to add to the list? Put them in the comments below and I’ll add them.