GW2: Class Balance Complaints
While Guild Wars 2 is still by far one of the best MMOs I have ever played, it’s starting to wear on me in some places. Specifically in the money and class balance places. I’ve already talked about the money part elsewhere, ad nauseum. Class balance is why I quit World of Warcraft, and the main reason why I won’t go back. In World of Warcraft it was frost mages. In Guild Wars 2, it’s Thieves and Mesmers.
Culling also ruins the experience, but it’s a non-issue soon.
The following is some personal ranting. Feel free to skip it. My experiences are mostly from World versus World, so keep that perspective in mind.
Now You See Them, Now You’re Dead
Thieves were the only other class that interested me. I played both a Thief and Warrior early on, and decided to go with the Warrior because the Volley sound effect is so freaking awesome. As a Thief, the Unload sound effect is almost as cool. Almost. Pistols, unfortunately, aren’t the flavor of the month (fotm). There are two builds, I think, that I have problems with. I don’t play Thieves, so I don’t know what they’re called.
The first I believe is a dagger build. It lets you vanish continually, and disappear into thin air on a whim. It’s this hit-and-run build that lets them strike, disappear, and strike, and disappear, and rinse, and repeat. You could be fighting them three versus one and still the Thief would down you and run away unscathed. There is absolutely no way that a Thief, or any profession, should be able to take someone down with the pressure of three enemy players dpsing down on them.
The second build I have started to see more and more of lately. I’ll start taking damage, then the thief appears, then two or three hits later i’m down. It’s absolutely ridiculous. I don’t know what they’re doing, exactly, but it’s insanely overpowered when you can’t even see what’s hitting you. I may as well be stun locked to death. I’m not sure if it’s working as intended, but it’s working to piss me the $@%# off.
Will The Real Mesmer Please Stand Still
Mesmers are another example of overpowered. First they make clones, then they make phantasms, then all four try to kill you. When you mark the actual mesmer with a target, they can slip out of the target icon, as well as your target sights. To top it all off, because being untargettable isn’t enough, they can stealth. I’ve had mesmers attack me and two other players, and end up killing me before running off. Granted it took a little while, but we’re back to the whole ‘no class should be able to down someone with pressure from three enemy players on them’ bit. And should more of your friendlies show up, there is no way to catch a mesmer escaping. Once again, a class that can take on three others needs some fine tuning. I don’t know anything about mesmers, and they don’t interest me in the slightest.
My Solution To Thieves And Mesmers
I’ve thought about leveling a thief. I have one at level 11 now, but i’d want to run double pistols. I don’t think that’s the blow-up-your-enemy-in-three-easy-steps build though. I also don’t like running the same fotm build that everyone else is running. Warriors have the fotm Greatsword build, and while it may actually be fun, it’s melee. I want to run a ranged build.
I’m also eagerly awaiting the new leaderboards. The sPvP seems to be very well balanced, so maybe I can take my angst out on Mesmers in there. I’m not asking to be more powerful against Mesmers, Thieves, or any other class. I’m just asking to at least have a chance to do something. If I can’t see it, or target it, how can I do anything to it? Maybe nerf their damage while in stealth, and when coming out of stealth. Reduce movement speed, crowd control, and/or healing. Being able to do nothing against an opponent is unacceptable, and as frustrating as it gets. For now, i’ll think about leveling up my Thief. I’m not really sure what to do about Mesmers yet. Maybe a Theif will do better against them.
How do you fare against thieves and mesmers? Which classes give you the most trouble?