Leveling Strife In Reddit
Reddit is a good place for inspiration when i’m looking for something to write about. Recently I came across a thread about SWTOR and leveling. Someone was talking about how they hated leveling. A person responded to them asking why they even played the game in the first place if they didn’t like leveling. That ticked me off, and i’m not exactly sure why. It probably has to do with (some) people’s complete intolerance to accept that someone else might have a different playstyle. I saw this same selfish attitude a lot on the forums and Reddit when it came to GSF. People didn’t like GSF, so they said that it was the biggest waste of game development dollars ever. They didn’t get something they liked, so they were upset. Now I hate leveling, but if all you ever wanted to do was spend your time leveling 1 to 54 on alts, have at it. That doesn’t bother me one bit. I’ll think you’re weird, but i’m sure the feeling would be mutual.
My Leveling Methods
Let me start by saying I feel like SWTOR has one of the best leveling systems to date. I have done all of the Republic planetary quests in the game with a Jedi Guardian. I’ve also done all the Makeb quests with my Smuggler. Oricon quests have been repeated several times also. I’ve done a few planets Sith side as well. I do have a good perspective on what it means to level through questing.
I’ve been playing since launch and have 4 level 55s. A Smuggler, Bounty Hunter, Operative, and Trooper. I don’t want anymore characters, I don’t even play with all four of the ones I have. No other class even remotely interests me. All four of those characters were leveled through PvP/GSF and class quests. Little to no other questing.
Leveling Is A Means To An End
To me, leveling is a giant waste of time. I am forced to spend X hours ‘leveling’ so that I can get to max level. I have to keep changing armor, I have to keep running around aimlessly, and I have to keep spending credits. All this effort will be for nothing once I hit max level. Only at max level can I begin to work towards my real goals. But again, I have to spend Y hours doing the same thing just to get gear, and then finally spend Z hours working toward my actual goal (1500 wz ranking, clearing top level Ops, etc). I’m OK with Y+Z hours, but wasting X hours ‘leveling’ is aggravating. Leveling should be just enough to learn how to play my character. I recall a dev post stating rotations were learned in the mid 20s. So from 25 – 55 you’re just a hamster running on a wheel.
You know when you’re at work, and you’ve done such an awesome job that you’ve finished early…and then as a reward your boss has you clean windows, or stuff envelopes? Busy work. That’s what leveling is. 30 levels of busy work.
Barriers While Leveling
Leveling characters is an inconvenience to me in SWTOR mostly because I like to play with friends. It puts a boundary between me and those friends. I don’t want to roll a new character every time I make a new low level friend. We can’t PvP, do Ops or flashpoints together unless I try to power level them which is…not fun, or we happen to be about the same level. How hard is it to stay the same level?
Trying to juggle online times, staying around the same level, and staying on the same quest stage isn’t feasible. What if one of us decides they don’t like the class and want to reroll? What if one of us has to take an RL break? What if we get a third friend to start playing? A fourth? It’s like herding cats.
When Leveling Matters Less
SWTOR has only recently started trending towards horizontal development. GSF and KDY are examples of this. Outside of these two, being 55 is the easiest way to be able to group. Blitzing for that goal line is the logical choice for me and many others. Guild Wars 2 does an amazing job with horizontal development. Items you gather from level 1 remain useful even at level 80. You can also group together with friends at anytime, and both of you will not only receive rewards, but feel a little challenge as well. Enough about Guild Wars 2 though. If SWTOR continues its horizontal development, I think it will have a bright future. My solution to the leveling problem is more horizontal development at the earlier stages of the game.
And remember to consider other people occasionally please. Your opinion is just one in about 7 billion.