Bounty Contract Week
The bounty contract week quests start on the fleet. You go to the usual event announcement areas to begin. Following a brief cinematic, the quest sends you to the Cartel deck on the fleet (North for Republic, south for Sith). This is also the Bounty Broker Association camp. The bounty contract week happens once per month.
Bounty Contract Week is live now!
Bounty Broker’s Association Henchman Quests
The bounty quests are dailies. You can do them once per day, per character. Each quest takes about 30 minutes to do. You can take the Bounty contract quests at level 15+, just make sure to pick an appropriate planet. Of course the higher level the planet, the less people you will have to compete with for quest NPC spawns. Starter planet henchman quests are not available to high level characters.
- Ord Mantel / Hutta
- Coruscant / Dromund Kaas
Make sure you buy 4 items for whatever interrogation method you want to use. You can purchase these items on the droid vendors located next to the quest terminal, or next to the quest giver on each planet. You will also be given a quest item to interrogate with, but has a much lower success rate.
The quest will then lead you to an NPC on the planet you chose. That quest NPC sends you to a nearby cantina where you will search for Shady Characters. Use either a Friendly Drink or Interrogation Droid to get the information you need. Dark and Light side point icons will flash above your head when you use these items, but they do not give points. There is a quest item you can use to interrogate too, but it has a chance to fail. Either method can potentially cause two armed thugs to spawn and attack you along with the Shady Character. These are standard enemies, and usually drop a consumable item called Underworld Information. Using this item counts as one of your 4 interrogations. Shady Characters spawn around the area randomly. Make sure to check upstairs and outside too.
Once you ‘interrogate’ 4 Shady Characters, they will lead you to an Underworld Contact table. When you talk with the Underworld Contact, you are given a choice that will award Light Side or Dark Side points, or you can take the neutral path to get nothing. The Underworld Contact will then give you the final location of your henchman bounty.
The final bounty henchman is a gold elite, so be prepared for a fight. You may need your companion or a friend. Again, the bounty contract will scale with the highest level in your group. You summon the bounty by tampering with a beacon pictured below. Once you have defeated the henchman, your quest will take you back to the quest NPC on planet. They will reward you with a free fleet pass quest item to return to the fleet. This works even if you are a free account. You then take your bounty proof to a terminal in the Bounty Broker’s Association area for the final turn in. The reward is a Completed Bounty Contract. You will also earn a little over 600 reputation with the Bounty Broker’s Association.
Completed Bounty Contracts
The Completed Bounty Contracts can be sold on the Galactic Trade Network. You can also turn in five completed contracts to unlock kingpin Contract Authorizations for each of the planets. You will get a consumable item that awards 424 reputation when unlocking these contracts.
The kingpin quests follow a similar progression to the henchman bounty quests. You start with an NPC on planet, and they send you to a location to release probe droids. Once you release the probe droids, you use a quest item to scan them for information. This leads you to the final location of your kingpin bounty. The kingpins are Champions, and they spawn strong NPCs to help them. This is doable with two players. Once you return to the quest NPC after completing the mission, you are given a Fleet Pass item to return to the fleet. Turning in the final chain grants you a consumable item for 424 reputation, 18394 credits, 3 Planetary Commendations, and a Completed Bounty Contract. You can only do one Kingpin quest per day, and each Kingpin Quest can only be done once per week. This is per character.
Bounty Contract Week Rewards
There are two vendors on the upper platform with all the Bounty Broker Association reputation rewards. There are two sets of armor, and an additional helmet.
- Bounty Tracker’s Armor Set (Newcomer Reputation)
- Contract Hunter’s Armor Set (Hero Reputation)
- Master Hunter’s Helmet (Champion Reputation)
The armor pictured left below is the Contract Hunter’s armor set, with the Master Hunter’s helmet. The armor on the right below is the Bounty Tracker’s armor set. The armor models look the same for both factions.
Other Rewards Include:
- BH-7X Custom Hunter (Speeder)
- Lobolet (Pet)
- Swamp Kell Drake (Pet)
- Drink Server Probe (Pet/Vanity item)
- Treek Bounty Hunting Companion Customization
- BH-7X HK Companion Customization
- Assassin & Tracker Bowcasters (Custom Blaster rifle & Sniper Rifles)
- Elite Assassin & Tracker Bowcasters (Custom Blaster rifle & Sniper Rifles)
- Heavy Modified Blaster Carbine (Pistol)
Bounty Contract Week Achievements
There are many achievements for the Bounty Contract event. For the Henchman quests specifically, there are multiple named henchmen for each planet. It randomly spawns a different named henchman each time. You can also reset the quest if you don’t get the henchman you need. There are also separate capture and kill achievements for each bounty as well, so you will have to visit the planets more than once.
Here’s a tip to finish these bounty quests quickly: buy your Legacy Travel unlocks. Priority Transport: Capital World(20k), and Priority Transport: Personal Starship(50k). You can take a Henchman quest to your capital world (Coruscant/Drommund Kaas) and a Kingpin quest to anywhere. (This works better for Sith than Republic, but it will still save you some loading screens as Republic.) Use your Capital World transport to travel to your first quest. It should place you very near the beginning quest NPC. After you’ve finished that quest, use your Personal Starship transport to teleport to your ship, where you’ll be ready to blast off to the other destination.
Also using your Strongholds can save you time and load screens. Nar Shaddaa, Drommund Kaas, Coruscant, and Tatooine all have bounty contracts and strongholds. Just grab your choice of bounty, hit the corresponding stronghold, and just exit to the planet! That’ll save you the time of heading to the hangar on fleet, and the time and load screen on your ship.
I’ll be updating this guide as this event continues and progresses. If it’s missing anything, let me know. Leave it all in the comments. Good luck, and happy hunting!