Guilds are the most important part of any MMO or multiplayer game. While it seems Guild Wars 2 acknowledges this on some level, there are two problems with their approach. First, the cap on guild members is strangely low. Takes the ‘Massive’ out of MMO. Second, being able to join multiple guilds is a ticking time bomb of time sharing. Both of these are likely to cause guild drama. Guild Wars indeed.
A guild membership cap of 100, while probably good for most, is hardly enough for an established guild to get started. It’s easy for your a guild to amass 100 characters with all the alts, friends and family, and so on. Now guilds will have to be more selective in picking and choosing who gets in. Once someone is in, there has to be rules about getting alts invited. Then there are going to need to be rules to determine when to kick players that are not active enough. After all, someone not doing a lot with the guild isn’t contributing as much influence as an eager newcomer. Each new rule is going to make different players mad for different reasons, drawing out the whole process and lowering morale. Arena.net has said they are working on the system still, and that guilds can grow over time. These issues are still going to surface at some point if just the right fix isn’t implemented at the right time.
So these two things could dampen the Guild Wars 2 MMO experience. They might be resolved prior to launch – who knows? I’m still willing to give it a try. What do you think of the guild system? Will either of these functions bother you? Or are there other functions that could cause problems?