What I Don’t Miss In SWTOR Since Playing World of Warcraft
I’ve spent some time in World of Warcraft now. I feel like I have a good handle on the game again. It’s not a perfect game by any means. You can read about what SWTOR does better here. Not perfect doesn’t mean bad though. What follows are the highlights of the big differences I noticed. Differences that I will never miss from SWTOR.
Functioning Print Screen Key
What a colossal embarrassment. I want to use more colorful language to describe it, but i’m sure you can figure it out. Over $300 million dollars spent to make a game, and you can’t take a screenshot. For a company that prides itself on story, you’d think capturing them somehow would be a priority. I can’t tell you how many times I thought I was capturing an epic moment in SWTOR, only to find out later I missed the moment forever.
It’s like hearing a record skip repeatedly. You’re on a mount, just cruising through, and SWTOR’s craptastic game engine seizes up your computer. Throw a few sparkles at the screen, and your computer will think it’s the end of days. I can understand a little bit of a graphical hiccup when you have tons and tons of character models and effects going on. Even Guild Wars 2 has some issues in World vs World at times. SWTOR is the absolute worst I have experienced though, and is in a class all it’s own. Warcraft is a refreshing change.
If you didn’t know I liked Worgen, then you’ve just found this website for the first time. It’s not just the Worgen specifically that I like. World of Warcraft has it’s own stylized look. It’s something you appreciate more if you’ve followed it from Orcs and Humans I guess. You appreciate the subtle changes, but you can still see the game’s origins reflected in the visuals.
Warcraft has such an advanced PvP ecosystem. ALL THOSE DIFFERENT BATTLEGROUNDS! And all nearly instant queues. It’s awesome to have so much variety at a moments notice. The ability to avoid getting the ones you hate the most is icing on the cake. Not to mention the availability of world PvP. Blizzard doesn’t treat PvPers like second class citizens. As a PvPer, you don’t get ignored for a year at the time in WoW. The difference is night and day. SWTOR has a lot to learn from WoW about how to treat PvPers.
All the quests aren’t just about killing. Some quests you sit back and watch, some quests you jump into a vehicle and drop bombs, other quests let you send in remote control bombs. Some have cinematics, or let you see the story from another perspective. The amount of variety is staggering. While I do like SWTOR’s questing system better overall, WoW has ’em beat for variety.
It’s nice to be able to look at a map, and know exactly how to get where you’re going. No getting almost there, only to find there’s an impassable wall. Then you have to travel halfway back across the zone to get around it and back on track. Navigation is simple and straightforward. No spending 5 minutes traveling, only to spend another 5 traveling back, and still more getting to where you wanted to go. SWTOR has the worst maps of any game I have played.
Newer Isn’t Always Better
Overall, I find World of Warcraft a more refined, better quality game. That shouldn’t be too big of a surprise, it has 7 more years of development on Star Wars: The Old Republic. Things like the stylized visuals will always be a preference, and I don’t hold that against SWTOR. Still, there are some really basic things that SWTOR could do so much better. Quality of life features (print screen key!) to core game development (PvP systems). And with 7 years of forewarning, SWTOR should have seen some of these things coming from a mile away. Is Warcraft worth $15 a month? For a couple of months at least, yes. As you can see, I’m not really saving a whole lot of money anyway…
What do you think WoW does better than any other MMORPG?