Galactic Starfighter Companion Crew Abilities

Crew Abilities For Republic And Sith Companions

Below are all the abilities available to crew companions in Galactic Starfighter.

Offensive Passive Abilities

  • Rapid Reload – Secondary Weapon reload and times reduced by 8%
  • Pinpointing – Increases Accuracy by 6%
  • Spare Ammo – Ammo Capacity Increased by 25%
  • Improved Kill Zone – Increases fire arc by 2%

Defensive Passive Abilities

  • Structural Support – 5% evasion increase
  • Response Tuning – 9% damage reduction
  • Quick Recharge – Shield power regen increased by 15%
  • Power To Shields – Shield power pool increased by 10%

Tactical Passive Abilities

  • Peripheral Vision – Sensor Radius increased by 2500 meters.
  • Silent Running – Sensor dampening increased by 4000 meters.
  • Comm Boost – Communications range increased by 5000 meters.
  • Depth of Field – Sensor focus range increased by 2500 meters.

Engineering Passive Abilities

  • Power To Engines – Increases engines pool by 10%
  • Efficient Maneuvers – Reduces cost of engine component abilities, maneuvers, and boost by 13%
  • Power to Blasters – Increases blaster pool by 10%
  • Efficient Fire – Reduces cost of using blasters by 13%

Active (Co-Pilot) Abilities

  • Concentrated Fire – Primary Weapon attacks Crit chance Increased by 36% for 6 seconds.
  • Hydro Spanner – Repairs ships hull for 245 over 6 seconds.
  • In Your Sights – Reduces targets evasion by 20% for 20 seconds.
  • Lingering Effect – Target will receive another 114 damage over 6 seconds if hit within 30 seconds of ability being applied.
  • Suppression – Target accuracy reduced by 25% for 20 seconds.
  • Nullify – Hull damage reduction increased by 30% for 6 seconds.
  • Lockdown – Immediately drains 40 engine power from target.
  • Slicing Loop – Target cannot regen for 6 seconds.
  • Bypass – Increased shield piercing by 16% for 15 seconds.
  • Running Interference – Evasion increased by 15% over 20 seconds.  Also applies to 2 allies within 3000 meters.
  • Servo Jammer – Target’s maneuvering decreased by 20% for 20 seconds.

Republic And Sith Companion Counterparts For Galactic Starfighter

Below are a list of the Republic and Sith equivalent companions, along with their abilities from above.

Offensive

  • B-3G9/Gault : Rapid Reload and Pinpointing
  • Corso Riggs/Kaliyo : Rapid Reload and Improved Kill Zone
  • Kira Carsen/Lieutenant Pierce : Spare Ammo and Pinpointing
  • Qyzen Fess/Jaesa Willsaam : Improved Kill Zone and Pinpointing
  • Aric Jorgan and Sergeant Rusk/M7-12 : Spare Ammo and Rapid Reload
  • Zenith/Khem Val : Spare Ammo and Improved Kill Zone
  • HK-51 : Rapid Reload and Improved Kill Zone

Defensive

  • Bowdaar/Ashara Zavros : Structural Support and Response Tuning
  • Doc/Writch Hurley : Power to Shields and Quick Recharge
  • Gus Tunno/Broonmark : Structural Support and Quick Recharge
  • M1-4x/Xalek : Structural Support and Power to Shields
  • Tanno Vik and Nadia Grell/Vector : Power to Shields and Response Tuning
  • Oro Wogawa/Torian Cadera : Response Tuning and Quick Recharge

Tactical

  • Akaavi Spaar/Doctor Lokin : Comm Boost and Silent Running
  • Elara Dorne/SCORPIO : Peripheral Vision and Depth of Field
  • Kendra Novar/Salana Rok : Depth of Field and Comm Boost
  • Lord Scourge/Mako : Peripheral Vision and Comm Boost
  • Lieutenant Iresso/Malavai Quinn : Depth of Field and Silent Running
  • Treek/Talos Drellik: Peripheral Vision and Silent Running

Engineering

  • Ashy/Aven Geth : Power to Blasters and Efficient Maneuvers
  • C2-N2/Blizz : Power to Engines and Efficient Maneuvers
  • Risha/Andronikos Revel : Power to Engines and Power to Blasters
  • T7-01/Vette : Power to Blasters and Efficient Fire
  • Tharan Cedrax/Ensign Temple: Power to Engines and Efficient Fire
  • Yuun/2V-R8 : Efficient Fire and Efficient Maneuvers

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